Headshot - Conker: Live & Reloaded
In 2006, Rare decided to revitalize a fantastic brand that had languished for over five years: Conker! In case you missed his appearance on the Nintendo 64, I’ll give you a brief summary. Imagine if one of the puppets from Peter Jackson’s: Meet the Feebles was featured in a video game about his adventures the day after a late night out with the boys: that’s Conker’s Bad Fur Day (BFD), in a nutshell.
Conker’s: Live & Reloaded is the port of BFD to the Xbox, which features a new Xbox live-enabled multiplayer mode. I’d love to recommend you check it out, as there are many points in the game where I found myself laughing out loud. At one point, I was laughing so hard, I had to pause the game. There’s something just incredibly hilarious to me about an enormous pile of feces with a penchant for poo-slinging that only communicates by singing in opera-style.
But you’ll notice this blog update is a Headshot, which means that I’m supposed to shred the game, not endorse it. I’ll start my shredding by saying that as someone with a background in development, I understand how hard it is to find every last bug in a game. But STILL, I would think that major bugs would be uncovered prior to launch. And the bug that I found, its a doozy! I made it almost all the way through the game, to the end of the series of missions called “It’s War!”, where you fight an army of rampaging teddy bears. I was just about to jump onto the boat that was to ride me to safety when out of nowhere, there came a rocket from my 9 o’clock. Instead of blowing up, though, I magically appeared back in “Windy”, the central “sandbox” world from which most other worlds are reached. I was no longer in war garb, clad instead in my traditional blue hoodie. And a sound could be heard overhead, the sound of a door opening. So I took a long walk up a path to the top of a hill where a windmill once stood and then I saw it. The door to the world of war was floating ever-upward toward the heavens, for reasons unknown to me. I scratched my head, but continued to the Feral Reserve, where I was to continue my adventures. But alas, the weasel that was to recruit me for a heist was no where to be found. And due to the wonderfully unique auto-save feature of the game, I couldn’t load an old save. I was stuck. Completely and utterly. Over 20 hours of gameplay WASTED! Whether this bug was the result of a bad copy of the game (mine was a rental from Smackbuster), or a bug in the code, I don’t know. But the end result was the same…I was screwed.
The moral of the story is: DEBUG YOUR CODE, you saucy QA folks at Rare. DEBUG!
Sheesh.
-Vince
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