Summoner by THQ
for PS2
Review by :
Craig Youngblood
Summoner
Where to buy: Amazon.com


Rating: banana

When I got the call that my PS2 waiting list prayers had finally been answered, I was really psyched. Finally I would get to play on the most badass system currently in existence. Sony had already done a really excellent job with the original Playstation, and I knew the same should hold true with the PS2. When I picked up my PS2, I grabbed two games--Ready to Rumble 2 Boxing and Summoner.

I had thought that Summoner was going to be an intense roleplaying game, complete with everything you'd expect--lots of monsters to fight, places to explore, people to talk to, and an engaging storyline. I'd have to say that Summoner has that adequately covered. The basic story goes that your character, Joseph, has the ability to summon up various beasties such as demons, to do his bidding. It is a talent derived from birth and from a magical ring that only a few can use. However, when the village is attacked, and you summon forth a demon, the demon kills the attackers... and then destroys the whole town. Whoops. So, when the village is again attacked years later, Joseph decides to make amends without the power of a Summoner. After a weak string of talking to characters, then fighting a couple marauders who were a joke, and then talking to characters again, you're off and running.

That brings me to my main point: gameplay. Summoner does a great job allowing a free camera view--you can circle around your character and zoom in and out. However, you can never really get a good view of the world around you. The top-down view doesn't really work very well. Battles are from a stationary overhead view that makes them as exciting as watching a football game from the nosebleed section. The views even make it difficult to tell what, if anything is available to loot from the dead (an RPG staple). Walking around outside of town is done in an exact rip-off from all Final Fantasy games: the world is very small and only zooms up if there is an encounter or if you enter another town.

Additionally, the fighting is kept from being that interesting by something called a chain attack. Essentially, it allows you to string together attacks to better defeat your foes, or bore you to tears--your choice. I mastered the ability of chaining within 20 minutes of fighting and thereafter never again felt threatened, even when I was fighting four-on-one early in the game.

The graphics on this game were the biggest disappointment. I really expected more, especially after the success of the Final Fantasy franchise on the original Playstation. Between the poor camera views and the absolutely bland graphics, I was ready to trash this game in 30 minutes. The colors are very muted, and it's difficult to tell what is what. While I was playing, my girlfriend came in and sat down. She said it gave her a headache to try and determine what she was looking at on the screen. I'd have to agree. Your sword looks like a toothpick due to distance, and the characters you interact with are hidden behind dialog panels. That's right folks; the game doesn't talk. Its all text-based. Talk about a disappointment.

And that's really what I'd have to call this game--a disappointment. Easily the best thing on the CD is the short called "Summoner Geeks" that can be found in the credits. Save your money though. You can download the movie from ifilm.com for free.

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