Metropolis Street Racer by Sega of America
for Sega Dreamcast
Review by :
Russ Ray



Rating: bananabananabanana

There's something to be said for a challenging video game. Then again, there's something else to be said for a video game whose difficulty level is so frustrating that it's not worth it. Therein lies the rub against Metropolis Street Racer. If it wasn't for the fact that how much flash and flair your driving has is more important than actually winning races, this would be the greatest racing video game of all time (I haven't played Gran Turismo 3 yet).

Metropolis Street Racer takes place in three cities: the winding narrow streets of London, the hilly streets of San Francisco, and the freeways of Tokyo. Over 40 production sports cars are available in the game, including Mercedes-Benz, Toyota, Renault, Mitsubishi, Alfa Romeo, Peugeot, Honda, and Ford. You start off with a couple of Mazdas, a Fiat and a Mitsubishi as available cars and unlock more as the game goes on. You can customize cars with different paint jobs and choose between a hardtop and a convertible.

The details that were thought of for this game are so insane that they're not to be believed. First of all, the game asks you what time it is, because the races are set in real time. In other words, if you're playing the game at 8:00 in the Eastern Time Zone, it will be the middle of the night when you race in London, dusk in Frisco, and late morning in Tokyo. Of course, if you play the game at 3 a.m. (you must be lonely), it will be night in San Francisco, morning in London, and sunset in Tokyo, and so on.

Another great detail: the music. Each city has three radio stations (complete with music and commercials) with different formats on each station. San Francisco has rock, country, and hip-hop (at one point, the DJ even mentions the Fourth Quarter of last night's football game). London has jazz, europop, and hip-hop. Tokyo has techno, pop, and rock (and the DJs even speak Japanese). Even crazier than that is the fact that if you drive under an overpass or through a tunnel, the signal goes out until you're in the clear again. And, if you get tired of all listening to the radio, you've got a CD changer in the trunk with music you can listen too. Like I said, INSANE.

The tracks are all phenomenal to race on, and there is even traffic you have to dodge. Each city has three different neighborhoods, including a park in London and the Westminster Abbey and a resemblance of Lombard Street, Fisherman's Wharf and the downtown financial district for San Francisco. Plus, all the tracks are based off of different configurations of the street systems, so two tracks within the same neighborhood could be different with the placement of walls at different intersections.

The downside of the game is the "Kudos" system that it uses to score you. Making hairpin turns without damaging your car, jumping phenomenal distances, and passing through traffic with great skill and precision gives you Kudos. Hitting other cars or buildings, driving unimpressively, and not making it around turns will cause you to lose Kudos, as will forfeiting a race or failing to complete a mission. There are 25 levels in the game altogether, and in order to complete a level, you need a certain amount of Kudos. The problem is, even if you win race after race, if you still don't have enough Kudos to pass to the next level, the game gets really, really frustrating and then really boring really fast.

For all the style Metropolis Street Racer has and the great ideas they put into the little things in the game, unless you're an experienced driver or a hardcore racing fan, this isn't the game for you. After the novelty wears off, you'll want to put it away for a long, long time.

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Disclaimer: I'm very, very, very ashamed for making a joke out of a lyric to a Matchbox 20 song.


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