Metropolis
Review by :
Matt McConnel
Starring: Yuka Imoto, Kei Kobayashi, Kouki Okada

Written by:
Osamu Tezuka (comic), Katsuhiro Ôtomo (screenplay)
Directed by: Taro Rin

Rating:


Osamu Tezuka is considered to be the Walt Disney of Japan. His works in the field of both animation and comic books have had a huge impact on what has come to be known as the 'Anime Invasion'. Writing in the 1950's and 60's Tezuka wanted to deal with the very real issues that his countrymen had faced and were facing. A lot of his works dealt with such dire concepts as fascism, the rise of technology, and even a touch of the existential. Part homage to Fritz Lang, and part to Tezuka, the film version of Tezuka's 1950's vintage manga work Metropolis is an interesting, if at times taxing, examination of themes that run deep in Japanese manga, anime, and indeed throughout Western science fiction: Man, machine, oppression, power, and hope.

The story begins with the construction of the Ziggurat, a massive edifice that lords of the city-state of Metropolis. It's made by the industrialist Red Duke, and from the beginning two plot points are made evident: 1) The Ziggurat is more than it seems, and that it is a modern day Tower of Babble. Shift to a Japanese private investigator and his nephew on the trail of an escaped mad scientist. This trail leads pair into the heart of Red Duke's plans for the Ziggurat, nothing short of world domination. Several memorable characters emerge: Red Duke, the girl Tima, Red Duke's adopted son Rock, and Kenichi the nephew of the private investigator.

The animation is a fine blend of both old and new. The characters look like they have walked off Tezuka's pages, and would be just as home in an early Disney piece as they are here. All the humans appear pudgy, cherubic, but nonetheless very human for it. The robot designs are equal vintage, and this only adds to the overall effect of the clash between old and new. The new is the CG and slick manner in witch the animation is delivered. While the blending of CG and traditional cell is not a seamless as something like Ghost in the Shell, the use of CG as a choice for some backgrounds is a good choice. While the combination of CG and cell can be mildly jarring at times, both are well done and at times just stunning.

A word of caution; the pace of the film is very Japanese. More so than with quite a lot of Japanese cinema that makes the Pacific crossing. Some of the cuts and directorial choices don't make a lot of sense to the Western, or at least American, mind of how a movie should be. The effect can be disconcerting if one is not prepared for it, but now that fair warning has been provided, the masses can see the film in safety.

I can liken the film to the more recent works of Masamune Shiro, the author of Ghost in the Shell and Appleseed. Unfortunately, as with the film version of Ghost, a lot of the nuance and detail that goes into a multi-volume work is pretty much lost. While this irks me, it is simply one of those things one must accept about filmmaking. Two things that really got to me were the fact there were very obvious cuts to the reel of film we saw. Two places the cut of the film changes and not in the smooth and fluid manner that denotes a planned cut. This means that all of a sudden the children are calling a robot 'Fifi', and a lot of the back-story surrounding the revolutionaries that was seemingly about to be revealed is not. This is countered by some of the just great moments to the movie. My favorite was when the police robot investigating an aspect of the case walks towards the gathered mob of revolutionaries; the robot, revolutionaries all know the outcome of the confrontation, and even for that it is no less poignant and powerful.

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