WWF Smackdown! Just Bring It by THQ
for Playstation 2
Review by:
Russ Ray



Rating: bananabananabananabanana

WWF Smackdown: Just Bring It is the long-awaited next-generation platform game in the successful line of WWF video games for the Playstation. The major things you always look for in a next-generation sequel is improvement on the original and the technology of new features. Just Bring It has those features in loads, and it is probably the most realistic pro wrestling game out there. The game boasts a roster of about 40 wrestlers, which is undersized in comparison to the Nintendo 64 games that THQ produced. However, there are unlockable characters of late roster additions such as Tajiri, Rhyno, Spike Dudley, and Jerry Lynn. Each character has only one set of ring attire and then a set of backstage attire.

The customization of matches is probably one of the big attractions that fans will have for this game. You can compete in straight singles, tag team, and 6-man tag team matches. You can pull out the hardware for gimmick matches such as the hardcore match, the falls count anywhere match (which really ought to be combined with hardcore), the TLC match, the cage match, the ladder match, the table match, and the Hell in a Cell (complete with breakaway walls and ceiling). There are other specialty matches like Ultimate Submission Matches, Ironman Matches, Last Man Standing Matches, and the 3 Levels of Hell, a 2/3 falls match with different gimmicks per fall. The game allows up to nine characters in the ring at once (a la Royal Rumble for Dreamcast). However, the referee is often the ninth man in the ring. The most I've seen in the ring at one time is 8 men for the 8-man Survival battle royal matches.

Another big attraction of the game is how similar it looks to the television show. Titantron videos, authentic chyrons (for once), facial expressions, poses, pyro, clear-sounding entrance music and taunts are all here. Stone Cold argues with fans in the aisle as he walks to the ring. The Rock poses on the turnbuckle with his hand in the air, and then sneers down at the floor at his opponents. Triple H spits on the ring apron, then the camera pulls back to show all the flash bulbs go off as he poses on the corner turnbuckle. Thankfully, they also fixed that annoying tag team bug that No Mercy (my personal wrestling game of choice) had with separate introductions for members of the same team. Teammates and team names are automatically programmed in as "stables", which is especially cool for teams such as the Hardys and Dudleys that do dual poses in their ring entrances. You can also break apart these stables and form new ones to keep up with current storylines. Long hair is probably the only thing that the game doesn't display very well, as it usually looks like an immovable, pointy helmet and not wavy and organic.

On a playability scale, that's where the game really starts to suffer. A straight singles or tag team match isn't so bad, but when you start throwing in 6-man tags and matches with managers that pull you out of the ring and battle royals, it's difficult to shift your character’s focus between opponents, and it often leaves you open for double-teaming. It's also hard to figure out who your character is focusing on at any single time, and the time it takes to focus on the nearest opponent takes an eternity in comparison to the speed of gameplay. The key to victory is to work over one guy at a time, although it's not an incredibly interesting tactic. In addition, you can only play your character, and if you tag out, you’re out of the match until you get tagged back in. Fortunately, you can still get into the ring and attack illegal, but the referee will argue with you until you get out again.

It's also difficult to execute maneuvers on tables, because opponents slide off so easy. The plane that they're using for the table surface isn't large enough to accomodate two characters at once except in extreme situations. In fact, sometimes there's enough room to set up a move, but not execute it. Again, both guys end up sliding off the table.

The game features several backstage areas, including a lobby, two dressing rooms, Commissioner Regal's office, WWF New York, the parking lot, the street, the boiler room, the APA office, and Vince McMahon's office. One of the things I wish they had made into a background was the arena floor. The way the game works is that if you're fighting outside the ring and you throw an opponent into one of the side barricades, he flips over and you can follow him into the crowd. The problem is that you have two three-dimensional characters fighting in front of a bunch of paper-thin flat characters that get out of the way rather comically. It was an admirable feature to include, but not well executed: it should either have been left out or made into a separate fighting area as the backstage areas are.

The story modes are rather weak too. It seems that stories are only told in two or three chapters, as opposed to 7 and 9 chapters for No Mercy and the “season” mode of the previous Smackdown! games. It's difficult to predict how characters will react to certain events, and you end up repeating many of the same things over and over. However, there are some really great take-offs of actual events, such as Kurt Angle driving to the ring in a milk truck and throwing cartons of milk into the ring and a scene where you meet with William Regal and Tajiri with Tajiri saying something nonsensical in Japanese. Completing stories and defending titles allows you to earn trading cards that unlock new arenas, characters, and wrestler creation features.

There's no blood in this version, which is disappointing. I've heard that Raw Is War for XBox leaves blood on the canvas, which is just an awesome idea. Not only that, but the commentary from Michael Cole and Tazz is ATROCIOUS. I recommend you turn that off in the options right away. You also lose the ring announcing from Howard Finkel if you do that as well, but trust me, it's a good trade-off. The commentary is so generic and the sentences are so halting that it makes you wonder why they did it at all. They make such clever statements as, "Kurt Angle... is really working over... Y2J. Can anyone stop... The Rock?" Well, on second thought, I guess it is about on par with their lousy television commentary.

Yes, there's also a wrestler creation mode, and THQ has finally paired their exhaustive move configuration in their creation mode with the physical customization of characters that Acclaim’s WWF Attitude once had. You can make characters fat, skinny, hairy, ripped, pear-shaped, out-of-proportion, and multi-colored. They finally allow you to make real masks, and not those goofy paint jobs from No Mercy. You can have Mexican-style wrestling masks with the embroidered designs on the front as well as Japanese-style masks with horns.

For a first try on Playstation 2, THQ really did a great job. Hopefully they'll take what they've learned was wrong with this game, as well as what they did right on Raw Is War and the upcoming Gamecube release and boost this franchise in the coming year. Still, wrestling fans can't go wrong with a pick-up of Just Bring It.

Return to the Review Rack


shotgun reviews
| the big question | review rack | feature forum | rasslin' ring | comics convention | shotgun press | contact | links
home | masthead | sponsors | email: psikotyk@aol.com
© 2001 Shotgun Reviews - All rights reserved.