Justice League of America
the TV show
a dissenting review by : Kyle DuVall


Rating:

When Batman: The Animated Series premiered in 1989, most people were expecting another lackluster action toon riding the coattails of a popular film. But within its first season, Bruce Timm and Paul Dini's gorgeous and intelligent series became a watershed for TV animation. The show's look was unlike anything seen before, and the writing was sophisticated, clever and, frankly, better than any other action series, animated or otherwise, on television. The show's success, even early on, left geeks hungry for the creative team to embrace more classic characters. The possibility of a full fledged Justice League cartoon was a tantalizing dream.

When Timm went on to create the subsequent Superman animated series and premiered it with a "world's finest" mini-series, which teamed Batman and Supes up in a supremely cool, perfectly tuned story-arc, the hunger got even stronger. Frequent guest appearances by characters like The Flash and Aquaman on Superman seemed to signal a JLA show was almost imminent.

Well, in 2001 the object of our toon fanboy desires arrived with cartoon network's Justice league, a show which promised to be a "superfriends for a new generation". Unfortunately, the advertising flacks who thought that up didn't know how right they were.

Justice League delivers the look of Timm's great, previous animated series, but none of the excellent writing that made Batman the best animated show on TV for most of its run. Characters that fans have been waiting to see for years are mishandled, the villains are uninspired, and the plot basics (good dialogue, narrative and character consistency, etc) are extremely lacking.
Here's my breakdown.

THE HEROES:

Superman: Superman comes off pretty decent in Justice League, especially since the writers and animators know how much fun you can have with an indestructible character like Kal-El. Supes gets thrown through buildings, hit with heavy weapons, buried in rubble etc. all with considerable glee from the animators. This is good.

On the other hand, some very slight design changes have been done to Superman. They've added these weird craggy facial lines, and a suggestion of circle under his eyes, making Superman look like he's recovering from a Super-hangover. Also, will somebody please show the Korean sweatshop animators who work on Justice League how to draw the S on Superman's chest?!

Batman: The most previously developed and familiar character in the series, Batman is done well when he decides to show up. He's dark, he's clever and he takes the whole super-team thing with some skepticism. There's still the feeling that the writers are having trouble deciding how to integrate Batman into the epic fights the show prefers, but Batman, on the whole, comes off fine.

The Flash: Along with GL, the show's worst victim of uninspired writing. Just as he was in his guest shot on Superman, the Justice League Flash is a cocky smart aleck who likes to play off everyone else's grave attitudes. Of course, the great thing about the incarnation of the Flash who appeared on Superman was that he could back up all his boasting because he was also clever and courageous.

But this Justice League flash is little more than bad comic relief. Whenever there's a fight, Flash runs around dodging laser beams until he either trips on a rock (ugh), or bumps his head (groan). Justice League Flash is not a likable trickster, he's an ineffectual buffoon with no offensive capabilities or cunning at all. A total waste of a classic character.

The Green Lantern: The most bungled member of the Justice League team. In both comic and animated versions of the past, the running gag with Green Lantern was that, even with the ability to create any object he imagines with his Oan power ring, Green Lantern usually ended up just smashing people with big green fists. Justice league takes this sad cliché a step further by taking a character with more cool visual potential than any other, and basically turning him into a guy with a ray gun on his finger.

There are no big, green fists in this show, but there aren't any of the cool power ring creations (giant green manga-style robots, mythical creatures made from green energy, etc.) from the best comic books either. The fabled power-ring weapon of the Green Lantern corps, in this animated version, seems to be limited to shooting laser beams and occasionally projecting a big green bubble around somebody. *Yawn*.

Hawkgirl: Probably the best character on the show. Hawkgirl is a woman with big bird wings and a mace who likes to SMASH! By turning Hawkgirl into the team hothead, the writers have taken a forgettable and underpowered character and turned her into a rampaging, spaceship smashing dynamo who is more fun to watch than anyone else on the show. This one, they got right.

Wonder Woman: Unlike in the comics, the Justice League Wonder Woman is a new hero fresh off the boat from Paradise Island. The writers seem to be a bit hesitant with Wonder Woman's powers: she does the cool bracelet stuff, and she mixes it up in the fights too, but they always seem to pull up short of making her the pro-active super-strong war goddess Grant Morrison made her in his JLA. In terms of personality, Wonder Woman's lost-and-taken-aback-in-the-man's-world act is pretty thin. All in all, this Wonder Woman needs to be more Lucy lawless and less Jennifer Aniston.

Martian Manhunter: J'onn J'onz is always the character most likely to fade into the background in the DC universe. In the JLA comics, the last Martian is cast as the heart and soul of the team, the spiritual leader if you will, but even then, he is still crowded out by the icons he keeps company with. The Justice League Manhunter is as lost as ever, and the character's powers have been changed. He's no longer a shapeshifter, instead he can change his density to become intangible (woo hoo) and his telepathic abilities are definitely less impressive.

The only writer who ever brought Martian Manhunter to life as a member of this superteam, for me, was Grant Morrison, who portrayed J'onn's telepathy as a sort of psychic link that kept the whole JLA team in synch. This really drove home J'onn as the heart of the group. While Batman was the strategist, and Superman was the general, Martian Manhunter became a sort of field sergeant, coordinating all Batman's plans telepathically. Pushing Martian Manhunter in the background is not the unforgivable sin the bungling of Flash and GL is, but it's a shame that they couldn't pick up a little more on Morrison's concept of the character.

THE VILLAINS:

The worst thing I can remember about Superfriends, even as a kid, was that, even with the entire rogues gallery of the DC universe to work with, the TV writers felt compelled to cook up a lot of half baked new villains, usually alien invaders of some type, to oppose the Superfriends. I always wanted to see my favorite comic book villains on the show, and even when the Legion of Doom showed up in the old series, we still never got to see the two teams really duke it out. The first season of Justice League, once again, stumbles in the same way that the old Superfriends series did. Not only have we not seen a real classic villain like Lex Luthor or Darkseid, The newly-invented nemeses of the Justice League have all been pretty characterless so far.

The first story arc featured (surprise, surprise) alien invaders. Unlike the Invaders from Mars storyline Grant Morrison spun in his debut issues of JLA, the cartoon Martians of the animated series were completely devoid of any personality or real menace. They were the old hive-mind type aliens, which, in concept makes them a pretty implacable adversary, but also means, in terms of personality, they have to be insufferably bland.

The second story arc introduced the cosmic nature of Green Lantern in a big way. We got to travel onto space, check out some of the wild aliens who comprise the Green Lantern Corps, but did we get a classic GL villain like Sinestro? No, we got…robots. Once again, our heroes are faced by an overwhelmingly characterless opponent, and the robots didn't even look cool (they looked like midget Sentinels). There's just no fun with these villains, no scheming, no diabolical plotting, just a lot of big fights and plot holes.

Season one also had a storyline that introduced Aquaman and the race of Atlanteans. The evil Atlantean villain of this arc (I can't remember his name, that's how much of an impression he left) was downright campy. As a renegade Atlantean noble seeking to dethrone Aquaman, this villain and his soldiers looked like refugees from an old Crash Corrigan serial. The character designs were downright goofy looking, the dialogue was corny, and the voice acting was even subpar to 1980's GI joe cartoons in quality. If the writers couldn't come up with anything better, why not just build a story around a classic character like Black Manta? The worst part about the story arc was that, in the Superman series, the writers could even make Aquaman cool. On Justice League, the character and the world he inhabits is sillier than ever.

On Batman, the writers often excelled at putting new spins on old comic book ideas (i.e., the invisible man episode of Batman, or the Android episodes…), but the clichés embraced in Justice League aren't pulled off with any style. After all, Timm's versions of The Joker and Lex Luthor have become downright definitive, and one of the best Batman villains, The Ventriloquist, was a character created for the animated series. I know the people behind Justice League can do a lot better than what I've seen so far.

The producers have promised that the coming seasons will, indeed, feature classic JLA villains like Starro, the Injustice Gang, and maybe even Darkseid. Still, if the writing doesn't improve, I don't think even the introduction of such classic bad guys will do much for the show

THE PLOT HOLES

Justice League's pilot story arc seemed to be a good harbinger of the sloppy writing to come. In the first act of the invaders from mars storyline, The War-of-the-Worlds- style Martian walkers are invincible death machines that even Superman can't dent. Later in the story, they suddenly become comic book cannon fodder that go down quicker than stormtroopers fighting ewoks. This gaffe was made again in the "In Blackest Night" story. In the first episode, a half dozen robot manhunters hand the Justice League their butts on an oan green platter. But in the last episode, the league is able to mow through an army of them with casual ease. What's the deal?

Also, superheros sometimes conveniently forget their powers when the writers need to keep them in a threatening situation: witness Superman forgetting his heat vision and Martian Manhunter somehow not being able to go intangible in the last episode of "Secret Origins". This shows the writers aren't clever enough to come up with real perils for such powerful heroes, a task especially challenging with Superman on the team. But, then again, as Superchicken says: "you knew the job was dangerous when you took it…"

Justice League has more problems at its basic levels, especially with the character concepts, than the mere first-season awkwardness that can be forgiven in any show. Bruce Timm needs to can writer Rich Fogel quick and get back with Paul Dini to get the show on track, or, even better, bring in some real comic writers. Green Lantern needs to be re-vamped all together, and he Flash needs to be handled with some style and respect.

Some have defended Justice League by pointing out that, for kids, it's a much better action cartoon than the Pokemon-clones that choke the airwaves on today's networks. This is true, but it is notable that Justice league is scheduled in a 9:30 pm time slot on the Cartoon Network. This means the show is aiming at the crossover market the excellent Batman and Superman series created. If Justice League is to survive, the writing will have to improve, or else the novelty of simply seeing the Justice League together in animated form is going to fade real quick. Using the excuse that Justice league is for kids is a poor excuse for sloppy craftsmanship. After all, Batman and Superman were just for kids, but they were always intelligently written and conceptualized.

I have made many allusions to Garnt Morrison's JLA comics in this review, and this may seem unfair. Another defense for the show is that too many of its detractors are put off by the fact that it isn't exactly like the comics. Personally, I was never expecting, or desiring, an animated version of Grant Morrison's comic book work. What I expected was a cool show of the same quality as Batman and Superman. I wanted this to be Bruce Timm's translation of the characters. I give the examples of Morrison's concepts to show that, with a little creativity, it really is possible to do interesting things with such a hoary old superteam, and to show the potential being wasted on Justice League.

On the up side, at least Justice League's characters actually look like themselves. Timm hasn't action-figurized the characters beyond recognition the way Marvel did with their horrible Avengers series. And the show's emphasis on action is great too. I don't want Justice League to become mired in spandex soap operas. Still, it's a shame that, even after waiting so long for a series like this, I still can barely make it through an episode without changing the channel.

Return to the Review Rack


shotgun reviews
| the big question | review rack | feature forum | rasslin' ring | comics convention | shotgun press | contact | links
home | masthead | sponsors | email: psikotyk@aol.com
© 2001 Shotgun Reviews - All rights reserved.