The Legacy of Heorot
Review by:
Kyle DuVall

Written by: Larry Niven, Jerry Pournelle and Stephen Barnes


Rating: bananabananabananabanana

Hollywood makes so many bad adaptions of science fiction novels that it's always a bit frustrating when you come across a book that seems to scream for the big screen treatment, yet is completely ignored by Hollywood.

In 1987 longtime collaborators Larry Niven and Jerry Pournelle took a break from writing epic, "hard" sci-fi like Lucifer's Hammer and The Mote In God's Eye, hooked up with author Stephen Barnes, and created just such a novel with The Legacy of Heorot, a laser-sharp action thriller of man vs. monster on Earth's first interstellar colony.

Largely unavailable since the mid 80's, Legacy has begun to show up on shelves again in an inexpensive, paperback edition, and is well worth checking out if you're looking for a fast-paced but wholly intelligent adventure story.

Set in the far future, The Legacy of Heorot follows a mixed expedition of ambitious geniuses as they establish the first extra-solar space colony on the newly discovered, Earth-type world of Avalon. The expedition's meticulously selected members are the basic cross-section of wide-eyed optimists and science-minded utopians that inevitably inhabit this kind of sci-fi exploration novel. There's physicists, biologists, farmers and geneticists, even one military man, Grizzled war vet Colonel Cadmann Weyland.

Leaving a unified earth devoid of challenges these colonists quickly create a communal society based on logic, scientific advancement and altruism on an island they name Camelot. Among these PhDed polyanna's stands Weyland, the community's lone warrior, whose duty is to oversee the colony's security. A military man among scientists, Weyland is painfully aware of the innate separation that exists between himself and the rest of the idealistic, pacifistic colonists.

Legacy's story joins the colony several months after its establishment. The initial hardships have been conquered, the herds of livestock are thriving and the first crops are being hauled in. Aside from a few people lost in cold-sleep during transit, the colony has suffered no casualties and faces no outside threats, and, as life becomes more idyllic, Colonel Weyland gradually sees the tight security precautions he has set in place slowly go ignored and forgotten. Still urging caution, yet completely unable to come up with a valid threat to the colony, Weyland becomes more and more distanced from his fellow colonists and more and more aware of his own obsolescence.

You can probably guess what happens next.

First, livestock begin to disappear. Weyland, perhaps too suddenly, begins to think a new, dangerous presence is stalking the colonists' new paradise. Unfortunately, the other colonists are convinced the whole thing is a ploy for power by the alienated Colonel. When a fellow colonist is killed in a botched attempt by Weyland's to lure out his unseen menace, the community quickly becomes convinced Weyland is a madman.

Of course, just when all the guards are dropped and all the colonists are convinced Weyland is delusional, the terror strikes. For the Avalon colonists, terror comes in the form of a super-speed killer that is thereafter dubbed The Grendel. Armored like a crocodile, spiked like a prehistoric anklyosaur and fortified by a rocket-fuel hormone that gives it unimaginable speed, The Grendel proceeds to shred, mutilate and devour every shred of the community's complacency by going on an unchecked rampage right through the heart of the colony.

When the rubble is cleared and the bodies are counted, the beleaguered Weyland doesn't stick around to say: "I told you so…" Infuriated by his treatment at the hands of his fellow colonists (which almost got him gobbled up by the Grendel) Weyland packs it all in and sets off for the high country to start his own colony of one.

As for The Grendel, the other colonists are convinced it has died in a fiery leap from a cliff into a river near the encampment. A fiery leap from a cliff into a body of water? Readers of comic books and fans of horror film will recognize this as a classic ambiguous death ploy. If you're thinking we haven't seen the last of The Grendel, then you're right.

For Legacy's colonists, the most harrowing perils are yet to come, but now the conflict is two fold. Avalon's scared colonists must not only fend off the murderous Grendel, but they also have to convince the one man who can save them, a man they have completely ostracized, to come back and lead the fight.

The Legacy Of Heorot is a straight-forward sci-fi, action page-ripper. What sets this particular space-adventure apart is purely in its execution. Pournelle, Niven, and Barnes know exactly what they've got with Legacy and they know where to concentrate their efforts.

The Legacy Of Heorot isn't a story that maps the intricacies of the souls of its characters. In fact, the characters are pretty clichéd. The men are the sort usually found in the fiction of men's magazines. They're either rugged, stubble jawed men's men, or the breed of lilly livered bureaucrat that envies them and connives their downfall. And The women are that type of universally beautiful, buxom and promiscuous scientific genius that once filled the pages sci-fi's more lurid pulps.

But this is all O.K. The authors know that this isn't a story that will benefit from volumes of soul-baring character development. You don't have to ache for these characters, you just have to care about them enough that you don't want to see them masticated by a supersonic death machine. With this in mind, Niven, Pournelle, and Barnes can focus on the things that really do make Legacy move: The plotting, the action, and all the little technical details that make Legacy's Grendels the totally plausible and supremely cool adversary they are.

It's in this literary "homework" that Legacy's genius really shows through. The habits of the murderous Grendels, their biology, their role in Avalon's ecology, are all constructed in a way that pays attention to logic and details, yet also serves the story. As a result, the various turns the story takes and all the tricks the authors pull out of their hat never come off as contrived plot devices, but as logical and credible actions and reactions within the framework of the story.

Then again, just because the authors have a created a supremely logical story doesn't mean that Legacy is predictable. The ecological surprises Niven and company have cooked still hit you off balance. Because of this, Legacy's characters seldom suffer from "idiot-genius" syndrome. When the colonists get caught with their pants down, the reader usually does too. There aren't many moments that leave you wondering why you can figure out the Grendel's next move, but a vlillage full of biologists and rocket scientists can't.

What all this adds up to is an extremely tight adventure story that's still high on the roller-coaster factor. All the head-scratching technique and biological research doesn't get in the way of dozens of incredibly cinematic sequences that play out in the reader's mind like million-dollar Hollywood set-pieces from an extremely Kick-ass monster movie. There's a Grendel chase through a whitewater canyon, a flaming-Grendel rampage, and a climactic, all-out war that rips and roars through the pages the way an Imax film pops out of a movie screen.

Niven, Pournelle, and Barnes have built this novel like a Sherman tank: You can't dent it, you can't stop it, and it's ready to roll right over you. Pick up the paperback and treat yourself to a blockbuster movie didtributed exclusively to the most state-of-the-art theater on the planet: your brain. Just be careful it doesn't blow out the sound system and melt the screen, you may want to watch it again.

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