Crazy Taxi 2 by Sega of America
for Sega Dreamcast
Review by :
Russ Ray



Rating: bananabananabananabananabanana

Although Sega of America dumped the Dreamcast at the prom earlier this year to go home with Sony, Nintendo, and Microsoft's XBox, they're still releasing games that have been in development before the Big White Box prepared to walk off into the sunset. Of those games, the one that has been of importance to me is Crazy Taxi 2, the sequel to their 1999 arcade smash hit that went on to become the best-selling Dreamcast game of 2000. Some companies like to change sequels too much from the original in order to keep players interested in buying the game. I guess they figure that a learning curve isn't too much to ask. However, with Crazy Taxi 2, only the names and the streets changed. It's destined to be the classic that the original was.

A brief overview of the point of the game: the object is to pick up and deliver as many passengers as possible in the time allotted. Time bonuses are given for fast trips, and tips are given for tricks performed (jumps, passes, and drifts). Passengers have colored icons over their head which represent how far away the destination is; the farther away, the higher the fare. The original game took place in a loose interpretation of San Francisco; this sequel takes place in a loose interpretation of New York City. The same overzealous product placements as the original are in this game, which isn't bad because it gives the game a certain amount of realism. Some of these stops include the Hard Rock Cafe, Burger King, FAO Schwarz, and The Gap, as well as typical New York City landmarks given generic names like the stock exchange, city hall, and the art museum.

What's new? Well, for starters, CT2 has a new move called the Crazy Hop. Basically it's a jump function to use while you're driving. It's especially useful for getting around three blocked lanes of traffic or a busy intersection, although its primary purpose is to be used to jump up certain buildings and overpasses as a shortcut. The downside of this is that the Crazy Jump tips are almost too easy to rack up with this, because you can usually hit three combos per hop. You can also do cool things with it like jump onto a pedestrian route on what I assume is the Brooklyn Bridge, and thus rack up more points.

Another new feature is the ability to pick up 2 to 4 passengers at a stop (represented by dark blue and light blue fares). In fact, some of these characters are the funniest in the game. Most of them are represented as cheerleaders, businessmen, mimes, and (I kid you not) Jackson 5 rejects complete with the bellbottoms and afros. The neat thing is that they act as a bonus multiplier for your tips when you do stunts, but the bad thing is that if you don't deliver them all on time, you don't get any money, and you end up wasting a LOT of time. It's best to start out with two at a time until you learn the streets better, and then start working your way up.

Another big problem I have with this game is a lack of improvement on the direction finder. If you don't know where you're going, a helpful arrow guides you to the destination, and you also can call up a location indicator that tells you how far away you are. As in the original game, sometimes the arrow on the screen doesn't catch up with you as you're driving, and you end up getting sent off your route. Although I learned to ignore the arrow in the original game and just drive, the street layout on this new game is just too tough to figure out sometimes. I don't want to fault them for making the game more difficult, but they could have made it difficult AND easy at the same time. By playing Mini-Games, you can unlock the map to both of the tracks in the game. Couldn't they just have put a graphic overlay on the screen to help you out? In the original, it didn't matter so much because the streets were mostly linear, but this game is basically all downtown driving, and it sucks not to have a little help.

Speaking of the Mini Games, most of them are pretty easy and a lot of fun to play too. In fact, I almost wish I had a game of just the taxi golf, which involves hopping into a gigantic golf ball that's teed up and attempting to drive it 250 yards. There is also a game where you must drive on a narrow two lane road with traffic and avoid falling off the track. Another game has you to drift down a staggered set of platforms without falling off, and another one involves hopping up and down a set of stairs in the time allotted. These games are really cool, somewhat addictive, and necessary to beat in order to unlock some of the extra features.

You get new four drivers to pick from in this game: Slash, Iceman, Cinnamon, and Hot-D. Basically, they're modeled off of Axel, B.D. Joe, Gena, and Gus from the original (as far as their skills in the areas of acceleration, drifting/jumping, and off-road handling are concerned), but a neat feature in this one is that you can unlock the original characters and play them in this game as well. The cars are a bit more recognizable in this one too: my favorite is Iceman's old Thunderbird with the big bubble in the trunk for the spare tire. Cinnamon's orange car with pink seats and Slash's leopard-print seats are pretty cool designs too. The Offspring again provide the hard-driving and infectious music for this game, along with intro sequences performed by Methods of Mayhem.

For new players, one of the best features of both of these games are the instinctive controls that are the best usage of the Dreamcast triggers that I've ever seen. The right trigger is the accelerator and the left is the brake. I did notice though that my hands get more tired with this game because of the more rigorous gameplay involved.

Future Crazy Taxi games for other platforms are supposed to involve night driving and secret passengers, so I can't wait to see what they have planned. Nonetheless, I think it's sad that Sega has already dumped their own system to go make games for the other companies. Crazy Taxi 2 doesn't beat the original for me, but it comes pretty damn close. However, if you're not familiar with the game at all, I would suggest you go for the original and not pick up this version. You might be put off by the difficulty, and the original really is a fun and addictive game once you get used to it. Despite some of the problems I had with it, CT2 earns a Class "S" license all the way.

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