WHITE BASE WIRES
12.05.02
by Matt McConnel with Troy Brownfield


Featuring reviews of Love Hina and Strange Dawn (by Matt) and G-Gundam (Troy)

LOVE HINA
Rating: bananabananabananabanana
More Info: Bandai

It could be said that Love Hina is the next Ranma, but this statement is misleading. For one thing the art is superior, and there is less in the way of pig headed obstinacy on the part of the protagonists. The characters are more rounded, if positively deranged, and the result is a light hearted romp with hopelessly Romantic appeal.

Our hero, Keitaro, has tried to get into university for three years running now. Long ago he made a promise to a playground playmate that he would meet her at Tokyo University in 15 years. Obviously these two statements are conflicting, as it seems that Keitaro isn't going much of anywhere, much less to Tokyo University. Instead, he is given a job managing a boarding house by his aunt. What his aunt does not tell him is that the house is for women only. Under normal circumstances this might be difficult, but this is a comedy, so absolute insanity follows. The house is in habited by a rather eclectic group of women ranging from the samurai wannabe, the Indian exchange student, the quintessential twenty something (you would swear the gal is an American), a junior high school student, and someone studying for the Tokyo University entrance exams…

Misinformation and the battle of the sexes is on. While Naru and Keitaro are practically made for each other, they constantly bicker. The high school student has THE biggest crush on Keitaro, and who knows what's going through some of the other heads. The plots are amusing, but often suffer from the fact that this is, unlike Ranma and Tenchi, all comedy and romance. There is little else to break up the melodrama of Naru and Keitaro's dance o' luv. There are flashes of complete abandon to insanity, and random acts of comedy, but these seem to be more like Excel Saga than some of the other shows of this ilk.

The writing and translation are good, if a bit straightforward. There is very little in the way of twisting and turning, and all the character development is directly related to the romances and relationships that are woven. Granted, this is perfectly appropriate, but the problem is that the protagonists do not seem to learn from the situations they are put in. While there are aspects that change, the bulk of the characters facets remain static, even though they do change in brief moments throughout the series. Nevertheless, the characterization is relatively strong beyond this, and the overall storyline is well tied together. Each episode leads into the next in a logical progression.

One more thing to note: There is a sense of magic that pervades the series. No, not rabbits out of hats or anything, but the omnipresent magic of life. Yea sounds cheesy, but there are little bits here and there that are indicative of Shinto. That is spirits and otherworldly powers pervading the normal world. Magic turtles, three old guys that always seem to be walking by the house and other little bits are just sort of… There. No fuss is made, they are just accepted, and the story continues. This is one of the more enjoyable aspects of Love Hina; you never know quite when these things will crop up, and it is usually enjoyable when they do.

Love Hina is not an award winning masterpiece, even if the art is good, the animation smooth, the characterization alright, and the plot strong. It is however, a very enjoyable series to just pick up and watch. I especially recommend this one to fans of Kimange Orange Road, and certain more romantic aspects of Ranma.


STRANGE DAWN
Rating: bananabananabanana(really, a painful two-and-three-quarters out of five)
More Info: Urban Vision

Strange Dawn is not like anything you may have seen before that did not have the names of Jim Henson or Hayo Miazakyi attached to them. The storyline is, while not original initially, complex and holds the viewer with enough patience to watch it unfold. The detriment of the series is that the voice acting and dubbing is positively atrocious while despite the uncut and rather mature subject matter of some of the scenes, the marketing seems to be for children.

Imagine walking home from school, stopping at a strange stone, continuing on only to find that the world has changed. Well, perhaps changed is misleading; transported is perhaps better because that is exactly what happened to Emi and Yuko. Suddenly, they find themselves in the middle of a war over the village of Bellzable. The combatants are half sized creatures that call themselves human, but are very different in many other regards. On the other hand, they fight, lust, and act just as stupid as humans on this world, so it seems they really are not that different after all. The people of the village call the two girl their 'Great Protectors' and things pretty much snowball from there.

While the story may sound less than creative, the twists and turns that are injected into it give Strange Dawn originality to mach its stunning artwork. The drawback is that the dubbing and voice acting is so poor, and so out of synch, even in the original Japanese, that one is inclined to turn the show off after the first episode. The English is even worse than the original Japanese; the two girls seem to have Australian dialect, while most of the villagers have stock American, then there is one gal who sounds like a cross between Sophie Marceau and Rosie Perez.

Very early on, there is a battle sequence where blood is drawn. This is a bit out of place, but then again, it is only a slash on the leg or arm. Then there is a bigger battle. More blood, and one begins to wonder if the 'suitable for most audiences' label on the case is correct. Later on, there is a brief conversation about the importance of a lady to leave her shoes on, then the scene cuts back to the village where one of the characters is almost raped by having her shoes taken off. This is not a case of third graders stealing shoes from each other, this was a rape scene, and this is intended for an audience under the age of eight?

Urban Vision usually produces good quality, even if their selection of material is second string. Here, they got a hold of a good potential United States release. Everything about this series bodes well, but then the characters start to speak, and the synchronization goes off, and the whole thing is blown. Most of the intended audience won't understand, or will have the television switched off by outraged parents, and the unintended audience will never even give the box a second glance. The show over reaches itself: On the one hand there is some great design, terrific story, haunting music, and some great animation, but then, the script and bad voice acting just kills the piece. It does however, bear watching for those willing to overlook its faults.

MOBILE FIGHTER G GUNDAM (DVD Box Set 1: Episodes 1-12)
Rating: bananabananabananabananabanana
More Info: Bandai

If you don't know what Gundam is, why are you reading an anime column? All right, all right. Brief explanation: The original Gundam series, Mobile Suit Gundam, debuted in 1979. In reruns, the show became a bona fide classic, spurring an avalanche of sequel series, original video animation, films, models, video games, and kick-ass toys. Most Gundam takes place in one timeline, the Universal Century. The very first Gundam series to exist in an alternate timeline was Mobile Fighter G Gundam; its 49 episodes aired from 1994 to 1995 in Japan. It's currently airing in America on Cartoon Network during Toonami's Midnight Run block, and the first twelve episodes are out on three DVDs.

Three things make G Gundam great: premise, Gundam design, and characterization. In G Gundam, the upper classes have abandoned Earth in favor of floating space colonies. Each colony surrounding the planet represents a country (Neo-America, Neo-Japan, etc.). The Earth is still inhabited by the masses, but it's a big freaking mess. Still, it serves a purpose to the colonies: every four years, each colony (64 in all, I believe) dispatches a Gundam to Earth. The pilots fight in single combat in various places until only one Gundam is left. The winner of the Gundam Fight earns the right of their sponsor nation to rule the Earth sphere and colonies for the next four years. Honestly, it's just an election cycle, only with giant, ass-kicking robots.

HOWEVER, in this year of the 13th Gundam fight, other things are brewing beneath the surface. A malevolent evolving Gundam has been stolen and taken to Earth. Domon Kasshu, pilot of Neo-Japan's Shining Gundam, is on a clandestine mission to find the rogue pilot and the Dark Gundam. Along with his childhood friend, mechanic, and potential love interest Rain, Domon hits Earth hard, picking as many fights as he can in an effort to smoke out the perpetrator. And it's personal.

In terms of design, G Gundam is just insane. Working off of the country theme, every one of the competing Gundams has a theme patterned after its sponsor nation. This makes for designs that are alternately cool-as-hell, fun, or outright hilarious. Shining Gundam has a predictable but cool Samurai motif, while France's Gundam Rose goes with a swell Muskateer look. China uses a Dragon theme, Italy employs the gladiator look, and so on. However, some of the ideas are just nuts. India's Cobra Gundam has a lower body like a snake, giving it a really unique look. The two wackiest are the Mexican Tequila Gundam (festooned with a sombrero and cactus-like shoulder pads) and Denmark's Mermaid Gundam (which looks like a Gundam in a fish suit).

As far as the characters go, this is where G Gundam really excels. There are powerful motivations at work among the various pilots. Neo-Russia's Argo Gulskii is a convicted former space pirate; outfitted with a bomb on his chest by his captors to keep him in line, he fights only to earn freedom for his men. Neo China's Sai Sici functions as comic relief; the rambunctuous teen is the youngest pilot and constantly gives headaches to his two Shaolin escorts. Each of the featured pilots are very believable, and you can feel the inevitable plot threads pointing toward an eventual alliance of America, Japan, France, Russia and China to take on the Dark Gundam.

Overall, the animation is great, the characters and mecha are superb, and the whole thing is great fun. Plus, Domon has a great catch-phrase regarding the Shining Finger, Shining Gundam's ultimate weapon ("This hand of mine glows with an awesome power! Its burning grip compels me to defeat you!"). Righteous, epic stuff.

Matt is our anime guru. Email him here. Troy runs the show. Email him here.

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