WHITE BASE WIRES
1.03.03
by Matt McConnel


Featuring reviews of Devil Hunter Yoko, Pilot Candidate and Z-Mind.

Devil Hunter Yoko-10th Anniversary Edition
More info:
ADV
Rating:

Way back in the day, a very young company named ADV Films scored a major coup bringing Devil Hunter Yoko to the States. Now, ADV is one of the biggest anime companies in the United States, rivaling even the likes of Viz and Bandai. As part of their 10th anniversary, they released all six episodes of Devil Hunter Yoko to DVD in a two volume set. The set is a must for any fan of the series, but is also a nice introduction to an earlier ilk of anime that many viewers might have missed first time round as it does border on the naughty side of things.

First of all, let it be said that Devil Hunter Yoko is not a class act. In fact, the first episode is rife with sex, tentacles, and screaming teenagers. The whole idea seems to have been based on trying to make a soft-core henati based off of Sailor Moon without infringing on copyright. From the bottom, there is no place to go but up, and the subsequent episodes are significantly better than the original. However, perhaps a quick précis is in order: 16 year old Yoko Mano is a typical high school girl. Her days are filled with boy chasing, hanging out with her best friend, and living a generally care free life. That is until strange things begin to happen. Mysterious creature try to drown her in the pool, the new principle acts awfully strangely, and the boy who has admired her from afar for many year suddenly becomes very macho and comes on to her. Enter grandma Mano with the explanation. For 108 generations, the women of the Mano family have protected the mortal plane from incursions of demons, they are the Devil Hunters, and Yoko is the 108th of the line. First item up for bids, the most popular girl in school has been possessed by a demon queen, and is going to sacrifice Yoko's crush to open a portal to the demon world.

Five episodes follow, each one independent, but still in a very distinct progression. New characters are added, and the existing ones are developed. It should be noted that the fourth episode is really a collection of music videos, and not really an episode, but it is fun none the less. The real treats, story and art wise, are the most recent two installments. Five pits Yoko and gang against a demon with the power to alter time and space. Yoko's grandmother is turned into a teenager again, and Yoko encounters the first Devil Hunter. The art is markedly improved over the first three episodes, and the story is a little better. Six however, is the real treat: Wonderful art that departs from the series norm, and a storyline that has nothing to do with demons until the very end.

ADV went all out for the anniversary edition. The first disc of volume one is devoted entirely to the first episode. It contains both the original subtitled version, as well as the extended dubbed. It also has commentary from the American production team, as well as music videos and the ubiquitous trailers. The second volume is a bit more disappointing, as it really only has one disc in a purported two disc set. There are some extras, but nothing too spectacular. The second disc slot is actually taken up with a DVD of ADV's catalogue. It contains A LOT of trailers, as well as information on the various special extras ADV uses from time to time (Jiggle Counter, cultural notes, etc.). The second disc seems almost like a cast off, like they were fishing around for something to fill the slot, and somebody from marketing and sales suggesting putting in one of the promotional disc from the last trade show in.

I almost wish I never picked up this series, because against all reason I like it. I should not like Devil Hunter Yoko, but I can't help it. The last two episodes are really great all around, even if the first three are a bit vacant, and that is the real drawback, the series is stronger as it goes. What engrosses me is the story, the art only becomes worthwhile in the third episode or so, but the story remains fairly interesting throughout. Even in the first one the story is, while not deep, thought over and complete. It is not as one expects I guess, and that has been Devil Hunter Yoko's lasting appeal.

Pilot Candidate
More info:
Bandai
Rating:

Imagine if J. K. Rowling had just ended Harry Potter somewhere around books three or four. Ok, the fact that it may seem like that aside, just imagine a series like that brought to an abrupt halt at the end of a story arc without any sort of conclusion to the overall plot. Throw in a science fiction plot, and the answer may look startling like Bandai's Pilot Candidate.

First of all, the real title is not 'Pilot Candidate', but 'The Candidates for Goddess'. The last bastion of humanity is the planet Zion, protected by the five 'Goddesses', or space-going robots that fight the entities known as Victim. There are colonies of course, but Zion is the last planet that has not yet been consumed by Victim. To pilot a Goddess, candidates are chosen and trained at the orbiting instillation of G.O.A., here our protagonist Zero must prove himself worth of being a Goddess pilot and out do his brooding and cruel rival. He is assisted by his plucky Repairer and fellow candidate, and when you factor in Zero's origins as a prodigy with the mysterious EX power and the fact that the lead Goddess saved him when he was little, you pretty much have Harry Potter in space.

The second plot surrounds the pilots of the Goddesses themselves and their interactions. The leader, the pilot that saved young Zero's life, is a distant woman who at one point tells her fellow pilots to simply "…the pilot is declared unusable. Retrieve the former pilot…" after one of their own sacrificed himself for another. Each of the pilots is well suited to their Goddess, and it becomes clear than since each Goddess performs a particular function (sensors, shields, ranged attack, etc) that it takes a very particular personality to pilot one Goddess rather than another.

Oh, and has it been mentioned that all the pilots are under the age of 18 and about as emotionally stable as a talk show guest? The reason for this seems to be a hight burn out and attrition rate, but we don't know because the series ends too damn soon!

There are interesting ideas at work however. Victim is entirely alien and entirely evil. No explanation or possible motive is ever attributed to the creatures, and this leaves open many questions that a deliciously left unanswered; they remain completely alien. The Goddesses as well are not entirely machine, displaying a distinct personality in each one. At one point Zero falls into one and is immediately caught up in a dialogue which is, while less fulfilling than the final two ends of EVA, definitely more consistent. The Goddesses are very much supporting characters, something left mostly to imagination in many other shows, and that is refreshing, especially when the pilot and Goddess disagree on what to do.

The disappointment lies in the poor CG, lack of fulfillment to the plot, and the horrific voice acting. Zero's voice is sickeningly energetic in both Japanese and English, while the other characters meet with more moderate success in their voices. Still, there is no oomph, no investment on the parts of the voice actors, they just speak the speech trippingly on the tongue, and move on without carrying any of the character. The CG is another matter entirely. It would not be so bad if confined to the space battles, but instead, the development team insisted on using it for interior backdrops and most of the action scenes. Granted, the use of CG for the robots was a good call, it gives them the shiny, and jerky mechanical motions that many anime robots lack, but still, the CG is over used, and it is not even good CG. Instead of underinvested acting, it is over invested CG.

Candidate for Goddess, oh wait Pilot Candidate… What the hell is this title anyway? It is more a lesson in incongruity than anything else. The peppy opening credits leave off into a world more reminiscent of Ender's Game than the slightly carefree air it puts on. It tries to be serious and epic, but never really reaches these lofty goals, and just degrades into formulaic derivations we have all seen six times already. It can be pleasing, but also disappointing at the same time.

 

Z-Mind
More info:
Bandai
Rating:

Bandai gives us this 'classic giant robot anime'. Classic, as in the copy right was about to give, and the studio that owned it was letting it go for pennies. It is vintage, estimate late 70s, though no means of verification appear on the packaging. This leads to the possible conclusion that it is in fact parody, and merely in the style of a 70s giant robot genre show, but it is very much the real deal, even if it is self effacing in the extreme.

The general plot is that the Earth is under attack from an alien race that is in fact not even organic. These inorganic 'Orgapians' naturally have giant robots because, well, does not everyone? To combat these creatures, three sisters, but mainly the oldest, must man (or woman) the three-robot-combo-into-one-big-robot, Z-Mind. Built by the girl's father from blueprints discovered on the moon, the Z-Mind, and indeed the entire Z-Project is the only hope against the invaders. From there the plot twists about time travel, parental love, and other matters strange, but it never really builds up any steam. The pacing is well done, at least in an overall regard, but the need to inject a big robot battle into every episode gets tedious after the first two or three times.

The animation is deceptive. Though the time purports to be 1970, the design is very much in the late 70's tradition that gave way to the style of Akira. There are vestiges of the previous generation of work, most notably in the robot and alien ship designs, and one can very easily see the influence of Maccross, Getter Robo, and Volton in play. The flow is smooth however, showing a lot of time and work into the creation process. Too bad this effort is not also reflected in the story.

The story is weak; outright weak. The above plot summery leaves out the time traveling Terminator-eque robot built by the Orgapians to infiltrate mankind that turns to the side of the humans. Similarly there are constant references that the events detailed are taking place in a world where there have been like animated shows. The girls are constantly making allusion to, and in fact base their battle strategy on, the television shows. While it is possible this is an homage it hardly helps the plot and the viewer can do better by looking to better anime such as Martian Successor Nasdecio which actually uses a similar idea to much greater effect.

To be fair, there are some truly brilliant aspects to the series. The Orgapians are some of the creepiest aliens you will ever encounter in anime, and by the same token, the back story seems to be very rich, even if it is not explored. How did the Z-Mind's blue prints end up on the moon? And furthermore, why does the future have such a vested interest in preserving this era of the past. What happened between human and Orgapians that caused this apparent war? No answers. There is an epilogue that shamelessly tacks on the 'to-be continued' sign with some flashes of things to come, but there is not continuation. Why is it that such potential can be ruined utterly by budgets, ratings, and bureaucracy? Again, chalk one up for the unanswered questions.

The voice acting in English is sub par, and the identification of the woman voicing the older sister as the same woman who voiced such a high profile role as Hitomi in Escaflone denotes that Bandai is going the ADV path and keeping in-house voice actors. While she does a good job, on the whole, it is a little hard to sound like a serious actor when shouting "Z-Formation". The Japanese language track is also less than stellar, but at least the translation is consistent.

Extras are standard: Trailers, text less opening and closings, and some concept art, but little else to jog excitement or interest. All in all, the entire package is rather disappointing aside from the slick art and interesting concepts. A good analogy might be Disney's flop Atlantis. Great potential, less than great execution, and really poor results. Unless you are a devotee of the giant city smashing robot genre, this is hardly worth the time.

Matt is our anime guru. Email him here.

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