WHITE BASE WIRES
10.21.02

by Matt McConnel

Dragon Half
Rating: bananabananabananabanana
More Info: ADV Films

The back of Dragon Half's new DVD proclaims: "The funniest anime ever made."-Just about everybody; while this may not be entirely true, the fact that it is a riotous convolution of insanity, manic voice acting, and absolute rejection of plot. Dragon Half, while older, is one of the foundations to that peculiar form of anime that posits the chibi and weird over story, plot, and other nessundry concerns. Those Who Hunt Elves and Excel Saga both can trace their roots to this sort of base.

The story (nominally) follows our heroine Mink as she tries to obtain the legendary People Potion in order to make herself fully human as to obtain the love of her singer idol Dick Saucer. She is impeded by the machinations of the king, his daughter Vima, Saucer himself, and the knight errant Damaramu. The cast is wired for sound, and flying twice as fast in both languages, although the original Japanese tends to flow a little better. The animation jumps between the traditional and chibi style adding to the positively frenetic pace.

Dragon Half is hard to describe, save for the fact that it is delightfully deranged. Suffice it to say that you will either like it or not, and I have yet to meet anyone who likes anime who does not like this one. For that matter, it has even made a few converts, yours truly included, including my sister, father, and not a few friends. I will not say that Dragon Half is a barometer of any sort, but it is a good introduction to the humorous side of anime just as Princess Mononoke is a good introduction to the more dramatic and artistic end. Like any anime, there are flaws (gah, the pace is sometimes atrocious), but on the whole Dragon Half does not exceed the mandate it sets for itself, fast, funny, and frivolous. Enjoy.

Silent Mobius
Rating: bananabananabanana
More Info: Bandai

I wanted so much to love this one. Instead, I begin to see why Kia Asamiya is now working for Marvel Comics here in the states. If, as I suspect, this is the result of what happens when a studio wrests a creative work away from the original writer and artist, then it is no surprise that Mr. Asamiya decided to come to the lad of opportunity.

This is not to say that the anime version of Silent Mobius is bad, it is a good anime, but it is a decent anime of a fantastic manga series. The story remains more or less the same; the incursion of so-called Lucifer Hawks from the dark world of Nemesis into the real world prompts the police to form the AMP, a special branch devoted to combating these extra-dimensional beasts. The characters are all named the same, but Katsumi, Nami, and Yuki are the only ones that are really the same; several of the characters are in fact quite different. These differences are in one part attributed to some changes made for dramatic expedience, and in another to the fact that the story itself has been changed.

The beginning is not, as in the manga, the middle. The introduction is the initial spell by Katsumi's father Gigulf, and Katsumi's introduction into the AMP. From there Roy is introduced, as well as the Spirias, and at least one of the named Lucifer Hawks that did not appear until late in the manga. While this approach makes sense for an anime, the fact that it parts so drastically from the manga is unsettling. Even more disturbing is the addition of plot points such as a disaster, the 'Silent Crisis' in 1999 that killed off a third of the earth's population (gasp, it was Gigulf's spell to seal Nemesis). These details were not present in the original story, and serve no real purpose here, save to tack on some extra angst to Katsumi.

While the changes to the story, and some of the characters is acceptable to a point, the butchering of some of the character is not. Isozaki is made into a soft spined secretary and all of her hardness goes to Rally, who it may be noted is made even harder by the subtraction of any sympathy to her character. Kiddy is seemingly heartless, and Lebia comes across as colder than she does in the manga. It seems as if instead of sympathizing with all the women, the viewer is hammered into only identifying with Katsumi, and since the anime takes the same route as the manga, this is not an investment that will pay off. Without dropping more spoilers, let it be said that the anime does no good job prepping for the plot twist laid out for it. While Nemesis' desire to obtain Katsumi is made apparent in the first few episodes, all the deeper characterization of the others is toss to the wayside.

There are good points however. For one, Bandai has packed the DVDs with all sorts of goodies. Nine episodes in one box is nothing to sneeze at, especially when there are extras, and all sorts of little paper goodies to boot. The music fits well, and the character designs for the Lucifer Hawks are very original. Regardless, these really good points do not hold up against the butchering of the story and characters, not to mention the bad CG and some pretty poor scripts. The voice acting is average, some good, some bad, but a lot of the melodrama involved can be laid at the feet of the writers and translators.

It really is a pity that Silent Mobius turned out so badly; manga to anime has been proven to be successful even when story changes are involved. I so very much wanted to like this, but especially up against the manga it is based on, it is just too damn hard.

 

Sorcerer on the Rocks
More Info: ADV Films

In the far away land of the Spooner Continent, there live a heroic band of Sorcerer Hunters who battle against evil for the freedom of the people. This follow up/spin off of Sorcerer Hunters however, follows the travels and travails of some less than heroic characters. The strengths of Sorcerer on the Rocks are simple yet elegant, while the weaknesses are the very same ones that plagued its predecessor.

Supposedly the hero is the sorcerer bounty hunter Shibas Scotch (yes, the bad food and drink names are still there), and he is a right bastard. He is accompanied on his adventures with a werewolf (who just wants to have fun), a swordsman (who wants to get Shibas in bed), and a cleric (who is trying to reform Shibas). This motley crew really seems superfluous most of the time, their only function seems to be to provide Shibas amusement and cash flow until something bad happens. Shibas' battle form unfortunately leaves his body in a crystalline form that has a habit of breaking if it gets hit. When that happens, the magical soul of Shibas inhabits the poor cleric, Fizz, then things get really weird.

Sorcerer on the Rocks is one in the same very different from Sorcerer Hunters, yet cannot pull itself away from it. The same setting, and the same ilk of character leave one with the feeling of slipping into an old pair of shoes, but by the same token, someone has redone those shoes in black leather with a ball-gag motif. The sexual aspect of Sorcerer Hunters was always lighthearted, and while not necessarily sweet, nevertheless maintained an almost innocence about it, even if it was dealing with bondage. In Sorcerer on the Rocks, Shibas has the other three, including the cleric, wear studded leather collars with chains, and refer to him as 'master'. He forces the cleric and werewolf, (only one of who is willing) to perform go-go shoes at the local bars for cash. He double crosses his guild mates, and generally makes one hate him. Only at the end of the first disc is there a hint of why he is such a right ass, and even then the fact that he is simply a sorcerer with a chip on his shoulder is hardly an excuse, and much less of one for why Fizz sees any good in him at all.

The tone is darker and more adult, more of an Escaflone than the original Sorcerer Hunters, and it is good to see the creators branching out a bit, and really exploring new aspects of their world. The vice factor was present in Sorcerer Hunters, but never this explicit. Unfortunately, the weaknesses of the original series persist in the rather weak dialogue, and less than stellar pacing. Too much expectation is placed on the voice actors to bring the characters to life with the rather poor writing provided, and the problem is actually compounded in the original Japanese, as the person voicing Shibas is not the sort of voice one would attribute to such a character. By the same token, the voice of Fizz in the dub is equally just not right. ADV is to be commended however, for plumbing the depths of their stock voice actors to only use one recognizable voice from their dub of Sorcerer Hunters. On that token, ADV is to be scolded for only putting two episodes onto one DVD and practically no extras besides a rather lame DVD game titled 'the Hunt'. The only real other failing of Sorcerer on the Rocks is more of a comparison to Sorcerer Hunters, while the original used quirky and bizarre j-pop, Sorcerer on the Rocks relies on more macabre orchestrations. While this may lend itself more to the adult tone, the fact that the closing credits' music is right back to j-pop land, destroys this.

While I liked the excursion into a more adult and less frivolous aspect of the world of Sorcerer Hunters, Sorcerer on the Rocks still leaves something to be desired story wise. Naturally it is hard to tell GIVEN ONLY TWO EPISODES; oh I'm sorry, was that out loud? Regardless, there is little evidence to place Sorcerer on the Rocks in time relation to Sorcerer Hunters. I bring this up only because I will be sincerely pissed off if Carrot and the gang show up to come after Shibas; I do not think that will happen, as the indication is that the events of Sorcerer on the Rocks are in fact placed before or after the events of Sorcerer Hunters. I know that I have been making reference to the first offering here a lot, and while it is unfortunate that a spin off is being judged against its parent, the comparisons I think only strengthen the case. Sorcerer on the Rocks has quite a bit of potential, and it has a very good chance of being realized.

Tekkaman Blade II
Rating: bananabananabananabanana for pretty space battles
bananabananabananafor the rest, plus the needless inclusion of teen courtesy brestage.
More Info: Urban Vision

Perhaps some may remember a short lived series on the fledgling UPN network called 'Teknoman'. The basis for the re-dub was of course Tekkaman Blade, which lasted a full season longer than Teknoman. Unfortunately, Teknoman was ahead of its time, not two or three years after its demise we had the rise of Sailor Moon, Dragonball Z, and Pokemon. While the full series of Tekkaman Blade has never surface in the United States, Urban Vision imported the sequel, and has now packaged the entire six episode series on one DVD.

The disc contains an enjoyable watch, but little else. The lack of any extras is horrifically apparent; in fact, it is safe to say that the relatively small addition of a synopsis of the original series would have gone a long way towards making the release of the sequel more coherent. This is not to say that Tekkaman Blade II does not do its own fair share of incoherence; the main character of Yumi is so vapid and utterly addled that her only purpose seems to be to be pointless and cute.

The story more or less follows the arc behind Tekkaman Blade, and then adds some. The evil alien forces that are attacking the Earth have been held off for ten years by the military and the Space Knights. While the military has Sol-Tekkamen, basically powered armor that is similar to a Tekkaman, the Space Knights are the sole proprietor of the true Tekkamen, the bio-technic man/machine battle suit. In order to be a Tekkaman, one must first be a 'primary body', or have the basic capability to transform. This ability has been creeping into the human race over the course of the past few decades by encounters with the aliens; the irony is supposed to be that while the aliens created the Tekkaman technology, it is the human race that uses it against them. In any event, Yumi becomes the third member of the newly formed Tekkaman group. She is fixated on Blade, the original human Tekkaman, and believes she loves him.

This is one of the two huge problems with the series. All the main characters, with three possible exceptions are either one sided, or so utterly childish as to be laughable. While Yumi is fixated on Blade, her teammate is obsessed with the Chief (Star in the Teknoman series). While these new characters, in addition to one bad guy, are thrown in, the real story still seems to be with the old guard. The back-story that sets up the second story arc is entirely comprised of the Space Knights' from the old show. The only effort made to connect the old and the new generations is to try and make two enemies friends in their secret identities. Such tricks have not worked in better comic books, and do not work here.

Speaking of, the second story arc is in fact the other frailty to Tekkaman Blade II. The fact that there is still an alien invasion on gets sidelined for about four of the six total episodes to focus on the emergence of a new human Tekkaman that the Space Knights did not make. He beats up Blade, and starts just generally making a nuisance of himself. Little is done to advance the battle in space, and all efforts are focused on, not taking him out as one might expect, but in bringing him back into the fold. Yes kiddies, friendship, light, and a good heart will make our enemies our friends… Now let's go kill the aliens from four episodes ago that we couldn't bring ourselves to kill in the first show because they were too human. Whaaa?

As with the original series, Tekkaman Blade II's strength is in the slick animation, spectacular space battles, and gorgeous character/mecha design. While Teknoman was hardly Emmy material, it was at least better than this. The sequel lacks the epic storyline, witch I might add several American fans are still waiting for the completion of this one included, the blunt and brutal nature of battle, it gets glossed over here, and the designs for the new Tekkaman suits look like Willy Wonka had a hand in them. While I desperately wanted to love this, I can only end up likening it. The space battles are worth checking out, and the music is well chosen to accompany it. However, be warned that without any context from the previous series, and Urban Vision has seen fit not to provide it, Tekkaman Blade II falls quite flat. No extras to speak of, less than stellar voice cast, although who can blame them with this script, and to top it all off, pastel Tekkamen. I'll be back in 1995 if anyone needs me.

Matt is our anime guru. Email him here.

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