WHITE BASE WIRES
3.26.03
by Matt McConnel


Featuring reviews of Sakura Wars, Melty Lancer, Tsukikage Ran and Golden Boy

Sakura Wars
More info:
ADV
Rating:

Unless it is going to be ZOE: Deloros, let there be no more anime based on video games. The balance so far is tilted so far towards the bad and mediocre that there are really only about two or three titles out there worth the cost of manufacturing, let alone retail value. Sakura Wars' original story line was mildly interesting despite its rather lack luster other qualities. The follow up OVA series however, is abysmal and presents none of the originals strengths, namely big action sequences and halfway interesting character development.

Nominally the plot is fairly straight forward. There are these demon things that have invaded the world and they were beaten with the power of the Industrial Revolution. Steam reigns supreme in a bizarre alternative universe where World War I never happened, the gas engine never quite got off the ground, zeppelins range the skies, and demons attack. A heavy industrial concern is trying to come up with a new weapon to combat the demons should they return. To this end, they build several giant steam-punk mechs that should work but refuse to. Until the boss's daughter climbs in one. They deduce that it takes a young woman of exceptional spirit to pilot these things, and the search for the best candidates is on. Quite an eclectic bunch too. A Russian via New York, a Hong Kong martial artist, a French Aristocrat, a Korean tech wiz, the boss's daughter, and the young scion of a samurai clan. Along the way they pick up a young commander who really serves as glue and comic relief, a sort of matriarch aide de camp, and the general in charge of it all who is of course a blundering idiot except in a pinch. Pretty stock especially when you consider the demons, when they return, look like they got out of the wrong end of H. R. Geiger's reject pile. Together the Imperial Flower Combat Troop must face the odds of a demon invasion, mastering their fighting skills, their own differences, and the outrageous cover of being a theatrical players group at the Imperial Theater. But they all find their courage and come through in the end in their big steam powered battle suits.

The OVA opens with Captain Ohgami, the glue/comic guy, preparing to leave for no apparent reason. As he packs his things he recalls a various stories from the past, one for every two members of the troop. This means two thirds of the OVA series is in fact recap of stuff that did not happen in the original series. The final two episodes then deal with Sakura's mysterious departure from the Imperial Theater under circumstances that has a certain M-word being bandied about. In actuality, Sakura is merely performing a marriage ritual for her family, she is not the bride, but that does not stop the rest of the crew from wildly speculating and trying to stop the wedding.

The original series had robot suited action and characters that were moderately interesting. The creators went to great lengths to make the cast seem diverse in the form of accents and use of the characters native languages. Sakura is the focus of course, and her reconciling her own person with the near legendary entity of her father who sacrificed himself to stop the demons is something of considerable interest. In the OVA however, all this development seems to be tossed aside in favor of the little stories that provide little to no value whatsoever. Sakura is dumbed down from her intelligent and introspective personality to be a rather vapid second fiddle. Likewise, there are no battles in steam powered battle suits. None. The only action scene of note, and it does evoke the spirit of the original series, is where the audience finally gets to see what Sakura's father did. There are really only pale shadows of the original series in the OVA, perhaps best exemplified by the opening to the last episode where there is no talking, but just music and images as each of the members of the Troop image what Sakura's wedding would be like if they were there. Each individual's ideas are colored by their own culture so that Sakura and a shadowed male figure are seen in several different wedding ceremonies. It really is a wonderful sequence, pity one has to wade through so much garbage for it. In fact it is safe to say that the last two episodes are in fact the only thing worthwhile. In the last two episodes there is an actual story and character development on the level of the original series, as well as a nicely charge action sequence.

For anyone who enjoyed the original series, and it does have merit, I would encourage you to take a look at the last two episodes, but do not bother with anything else on the discs. In fact, better to just rent or borrow them, as there is not anything worthwhile in the form of extras either. The only thing interesting about any of the early episodes are the opening credits that are not only well conceived, but also give the voice actors their names on the front end, something that I think is long overdue. I was really disappointed with the Sakura Wars OVAs not because it was a waste of my time, but because the last two episodes were worth my time and the rest was not.

Tsukikage Ran
More info:
Bandai
Rating:

The tile means 'carried by the wind', an apt name for a series that displays all the qualities of wind: Pleasant, varying in intensity, and elusive. Tsukikage Ran is a fine example of an anime that you can just watch; there is no in depth storyline, or least not one that is readily apparent, and there is plenty of eye candy and comedy to occupy the lower echelons of the consciousness. Though there is little to commend the series as a high work of thinking man's anime, it is nevertheless enjoyable and eminently watchable.

Tsukikage Ran is based on a genre of Japanese filmmaking that can be loosely termed as 'samurai drama'. For anyone who has seen Akira Kurosowa's movies this is the sort of thing it is. The closest analogy in Western movies would have to be something along the lines of The Seventh Seal by Ingmar Bergman. Tsukikage Ran's take on this is to make it a comedy with the two principle characters being female. Um, ok? Ran, our heroine, is a wandering samurai who really just wants to be left alone with her sake. This is not her fate however, as she is beset by trials and tribulations not least of which is her tag along travel companion the Lady Meow of the Iron Cat Fist style. Meow is very good in a fight, but she is usually so flakey as to not even realize the fight is going on. Ran on the other hand is very aware of her surroundings, and despite her best efforts, and usually because of Meow, she is constantly drawn into the affairs of others. The two meet by chance, and Meow just keeps following Ran after that.

Each episode is an independent story, and while this may turn off some fans dying for a sweeping epic storyline, the single story stand alone works it its own way. Corrupt bar owners, unsavory merchants, bandits, pirates, hired assassins, and even another wandering pair of samurai and martial artist beset the duo and each time justice prevails. This may sound trite, but it really works because there is also an injection of levity that keeps things going. While there is implication that Ran's past may catch up with her, initially the episodic form works very well.

Bandai's production of the discs is good. The extras are average: the stock trailers, openings, closings, etc. One feature that is nice are the liner notes that give little snippets of detail on various aspects of the period, genre, and show itself. Beyond that there is really little to commend the disc extras-wise.

One thing Tsukikage Ran does very well is the action sequences. The action is fast, sometimes quite brutal, and there is a real sense of sudden violence that never ceases to please. It is not the prolonged and drawn out staring at one another followed by a lot of running sideways with speed lines that so often plagues this genre, but quick and into it. For a comedy that has often very outlandish moments, the fighting sequences are actually fairly realistic. It serves as a nice counterpoint to the silliness that often pervades the rest.

Tsukikage Ran is something that I enjoyed very much. It is a rare thing to find a show, animated or otherwise, that does episodic storytelling well. As devotee of a particular form of liquor, for me it is whisky, I was particularly amused by the persistence of sake in the series, as well as how it figures prominently in at least one episode. What bothers me is the endless wanderings; while I like the self contained style, there just needs to be a little more meat. Something. Even in Lone Wolf and Cub, for those of you familiar with it, there was a background that, while important, only really came up now and again. More importantly, where does it end? Does it just stop?

Melty Lancer
More info:
Bandai
Rating:

Melty Lancer: The Animation. As opposed to what? The live action? One can only shudder at the possibility. In actuality, the animation is based on a series of Play Station video games of little repute. Melty Lancer: The Animation picks up where the video game's storyline effectively leaves off and casts the viewer into the mad capped mayhem of a futuristic paramilitary police unit. As a general rule, the anime or movie of a video game will be significantly worse, and Melty Lancer seems to be no exception.

The story begins in the middle, and the apparent assumption is that the viewer has already played the game all the way though. The members of the now disbanded Melty Lancer unit (personal side note. I am actually typing out the words 'melty' and 'lancer', feels wrong…) are being once more gathered together for reasons that are not entirely clear, but are made horribly explicit in the third episode. Anyway, rare pieces of DNA have been disappearing at the hands of a criminal organization known as Defiant. Though there are no fatalities in these incidents, it makes the police look bad, and so a call goes out to re-instate Melty Lancer. It is merely a PR trick though as they are given substandard headquarters, aide, and apparently commander. The commander is more than he seems however, as is made head poundingly clear in the third episode. The plot is primarily concerned with trying to catch Defiant, the Vanessar Gang, and their erstwhile employers the shadowy ideologues Iyonesco. There are other little bits thrown in like the commander's background, the possibility that one of the team members might not be a unique specimen, and other little things that would have worked in a video game, but fail in a series.

The animation is one of the good things about Melty Lancer, it is clean, flows well, and actually uses itself as a medium. For example when one of the characters is feeling woozy, the seconds after her episode, the frames are fuzzy and indistinct as opposed to the usually well defined cells. The use of CG is prominent, but is actually well integrated. It is not stellar, but it is better than a lot of stuff out there such as Pilot Candidate. The voice acting is standard fare, good all round in both English and Japanese. The script and story is where things fall apart completely. At the beginning, one gets the impression that this is going to be genre-deprecating humor. One of the villains actually utters the words: "This week's amazing stupendous mecha!" But then, a scant two minutes later, one of the other characters turns the tide of battle by using what she learned about vectors earlier in the episode. Such plot devices are best reserved for animation designed for ages seven and under.

The DVD itself is alright. While there are only three episodes on the first disc, there are a lot, for Bandai, of extras: Glossary, vehicle and weapon designs, promo spots, and more. One thing that Bandai is to be commended for is their new format of subtitling. While the default is the English dub, the subtitles for the songs include not only the English, but the Phonetic adaptation of the Japanese as well. Bandai started this a while back with Love Hina, and it looks like they are making it a mainstay for which many fans will be very pleased.

There are good things about this disc, but none of them are anywhere near justification for the price. The story is really sub par, and I cannot help but wonder why they didn't just release another video game. There are intriguing little tidbits, and I am interested to see where some things develop, but not enough to go out of my way for it.

Golden Boy: Wandering Student
More info:
ADV
Rating:
plus one for the charm

I'll be honest, the first time I saw Golden Boy, I hated it. My usual ratings and ravings abounded as I degraded its lack of characterization, apparent lack of story, lecherous dilly dally, and just about everything else I could think of. And that was just after the first episode. Perhaps I am going soft, but after a few years, sitting down to ADV's new two disc complete set, I was surprised to find that while it had not changed at all, it was actually quite charming.

The story, or at least the premise, concerns 25 year old Kintaro who is an odd job man who wanders Japan on his trusty bicycle the Crescent Moon. Though he could have graduated from Tokyo University's law school, he chose to withdrawal after completing the curriculum, but before receiving his degree. Now, he is student of life, and studies the world though an eager, if lecherous and good natured, eye. Oh, and he is also a genius. Quick on absorbing information, he invariably improves the situation of those around him. There are six episodes in all, and Kintaro becomes involved or at least obsessed with, a new woman every time. Though the individuals react to him in different ways, the majority revile him, they invariably end up liking the guy for all his foibles. All the time Kintaro is absorbing knowledge and chanting his mantra of: "Study, study, study…" Sometimes he succeeds by accident, sometimes by sheer determination, and finally by relying on those he has helped before. Though each episode begins to seem formulaic towards the end, the series is short enough, and deranged enough to prevent it from becoming stale.

While Golden Boy is charming over all, there are some significant points that detract from it. For one thing, it was made waaaaay back when ADV was still fairly young in the biz, and consequently there is quite a lot of over lap in the English dubbing. Most notably in the form of some of the women, three of which have the same bloody voice. The animation is a bit of a shock to anyone unfamiliar with anime in the early 90's and it goes a long ways to showing how far things have come. While it is well done, there are little inconsistencies that technology has ironed out on more recent productions. This is not to say the animation is bad, it is merely older. Finally, there is the issue of the toilet. Kintaro has an obsession with the damn thing (usually after the object of his lust has used it). It is funny, in a really disturbing way, but it is a gag very obviously directed at the male teenage audience Golden Boy was originally designed for.

One thing where Golden Boy excels is in the area of translation. ADV could have made a direct translation of the Japanese and confused people, but instead they made a rather direct translation for the sub, and a figurative translation for the dub. What this means is that the English dub is geared to the English speaker, and the Japanese sub is for the purist. This is something that ADV has done, and continues to do that is one of their nicer features, especially in the era of the DVD.

The whole experience is very much a shut your brain off kind of affair. The humor comes fast and is often just so bizarre you have to laugh for lack of any other reaction. The charm comes from Kintaro himself who is one in the same, the fool and the wise man. It is not a far stretch to say that he is molded after the eight Taoist Immortals, all Kintaro is missing is the penchant for imbibing copious amounts of distilled liquors. Still, it is a fun show to sit down to an episode or two at a time, and yes, you will find yourself suddenly wanting to hop on a bike, start a random journal of observations, and begin your own journey as a wandering student.

Matt is our anime guru. Email him here.

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