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The Team Concept, Part 6:
The Post-Modern Approach

by:
Troy Brownfield

Note to the readers: Perhaps I'm jumping out of order a little bit here. Frankly, a lot of what transpired from the post-modern experimentalism that took hold in '80s comics resulted in an early '90s wave of "grim and gritty" comics. The most pronounced effects of that were felt in the Image team launches that I covered in Part 5. However, I believe that the most successful capitalization on the pioneering foundation of the '80s would end up being the team books that I'll cover in Part 7. Therefore, allow me to backtrack a bit as we lay down the background for the future.

1986 changed everything, man. There's not a comic fan, a comic title or a comic company that wasn't rocked from top to bottom by the explosive events of that year. DC's "Crisis on Infinite Earths" wrapped up, ending a year of barn-burning, character-killing and universe-rebuilding. Marvel's X-books conducted a "Mutant Massacre", during which the direction of those books was forever changed. Art Spiegelman's devastating evocation of the Holocaust, Maus, ended Part One and began Part Two in Raw even as he won a special Pulitzer.

But the two real monoliths of that year were two mini-series that received notoriety and acclaim from sources like Rolling Stone and Time. One would inevitably lead to a hugely successful film franchise, and the other drew a line in the sand and said, "This is what super-hero comics can do. Top that."

Those two works were, of course, Frank Miller, Klaus Janson and Lynn Varley's "Batman: The Dark Knight Returns" and Alan Moore and Dave Gibbons's "Watchmen". Here were two things that even the casual reader could grasp as special, even monumental. They targeted mature readers, they stretched the boundaries of the field, and they left a genre changed by their passing.

So then, how do these two series fit the school of Post-Modernism? Allow me if you will a little bit of self-plagirism. The following are ideas that I articulated in a paper that I did on Watchmen back in Graduate School:

Post-Modernism, as its name suggests, is a step beyond the Modernist movement of the late-19th and early-20th centuries. Modernists favored explorations of nationalism, deep looks into myth, and ruminations on Man and God and Nature. They sought answers, worked at unity, and tried to define some universal absolutes. Post-Modernism, if not the opposite of those principles, certainly seeks a different playing field. The majority of questions in Post-Modern art and criticism go unanswered; if there are answers, they often lead to larger, more unsettling questions. Within this frame of reference, the artist or critic doesn't just ruminate on God, he or she questions its existence. There is often practiced dissonance, a rejection of absolutes, and a lack of traditional modes and methods. Combinations of or reflections on other ideas and media are often present. Pastiche and irony stand out. Post-Modernism, regardless of the artistic form used to express it, is a challenge.

Well there you go. I don't think that it's too much of a stretch to say that Dark Knight Returns or Watchmen qualify. But with all due respect to Mr. Miller and company, the topic is the team, and for that we'll stick to Watchmen.

In a turn of irony that nicely fits our definition above, Watchmen is largely characterized by the fact that there really isn't a team at the core of the story. There stands a loosely affiliated group of adventurers, some of whom are descendents of an earlier team, but there is no "team proper" at the center of the narrative. Running even deeper is the fact that there is actually no team named "Watchmen" at all. The title is derived from an anti-masked vigilante bit of grafitti used in the story, the phrase "Who Watches the Watchmen?"

That in itself was pretty revolutionary. Aside from the X-Men, who've always had that little mutant issue to deal with, the people in fictional super-hero universes tended to embrace teams like the Avengers or the JLA. Not here. In Moore and Gibbons's universe, masked vigilantes are outlawed and public distrust is a given.

Honestly, you could write a book about all of the striking aspects that are injected into Watchmen, from the use of literary-style foreshadowing to the pastiche involved with the musical selections or the integration of The Black Freighter (hell, my grad paper ran 19 pages). What I'm most interested in are two concepts: the rejection of absolutes, and the rumination of larger, unanswered questions.

The heroes in Watchmen aren't just falliable, they're certifiably fucked up. Nite Owl has trouble maintaing an erection until after he becomes an adventurer again. Dr. Manhattan has gained amazing powers but lost touch with his humanity. Silk Spectre has become so disconnected from her own identity that she defines herself by the men around her. And Rorschach is, as one character puts it, "crazier than a snake's armpit". The characters aren't just depicted as having real problems; they're handed crippling emotional issues. Whereas in the old days, Superman's appearances would make people think that everything would be all right, these characters inspire the reader to ask, "Wow. What's going to go wrong now?"

By rejecting that most fundamental of absolutes, the hero is always right, Watchmen opens up enormous story possibilites. Moore and Gibbons wouldn't be able to explore every nook and cranny of that conceit, but by kicking that door open, they left it available to others. Books like Stormwatch, with its mad leaders, complicated interpersonal relationships and post-humanoid gaseous entities that have orgasms if their containment suits vibrate, can trace a direct lineage back to Watchmen's dismissal of preconceived notions.

As for the other major point, the ending of Watchmen leaves the reader eternally hanging in the air. Our heroes have "won" through failure, and the fate of the free world is seemingly left in the hands of someone a little less than qualified to decide it. While the series gives us a "happy" ending with Nite Owl and Silk Spectre, it quickly steps over to let us know that things can still go horribly wrong.

Granted, the amazing story quality of Watchmen is not something that could be repeated on a monthly basis in an ongoing series. But what Moore and Gibbons did, by embracing a Post-Modern approach and chucking as much cultural baggage as they could lift, was to blow the doors off the genre and give the writers and artists that would come after them a new place to start.

Unfortunately, the dark and violent nature of both Dark Knight and Watchmen led to a parade of books that were "grim and gritty" just to be "grim and gritty". What was missing was the introspection and intelligence, and a number of those books quickly died. However, some people were paying attention, and some bold thinkers stepped up and asserted that there was a new way for the team book to go.

The guy who did that most successfully was a guy who admits in Writers on Comics Scriptwriting that Dark Knight and Watchmen were two of the things that brought him back to reading comics. He was the guy who revamped Stormwatch and created Planetary and The Authority. His name is Warren Ellis, and in my seventh and final Team Concept essay, I'll expand on how he helped team books end the century while opening up a millennium of possibilities.

Troy Brownfield is the Editor-in-Chief of Shotgun Reviews. For those who are wondering, he got an A on that Watchmen paper. Email him at psikotyk@aol.com.

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