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Shotgun Reviews presents:

The Team Concept, Part 4:
The Teen Teams

by:
Troy Brownfield

When examining the overall concept of comic book super-hero teams, it's necessary to take a sidestep and look at the subgenre of the "teen team". While various team combinations and concepts have met with varying degrees of success or failure over the decades, it seems that the "teen team" holds a somewhat constant presence. Taking that into account, I'm going to explore the appeal of several "teen" groups: The Teen Titans, the early X-Men, Infinity Inc., the New Warriors and Young Justice.

The Teen Titans: The first teen team, the Teen Titans' original five member line-up was composed entirely of the sidekicks of DC's big guns. Sidekicks themselves had been a 1940's phenomenon; publishers thought that the big, imposing heroes needed a young partner to enhance the accessibility of the stories. Of course, now we know that a hero or a sidekick can stand on their own when the writing and art is superior, but then it was common practice to try to shoehorn a teen version of the character into the adventures.

At any rate, Robin, Wonder Girl, Kid Flash, Aqualad and Speedy (the sidekicks of Batman, Wonder Woman, the Flash, Aquaman and Green Arrow, for the uninitiated) were molded into a team whose goal was to tell "mod" and "hip" stories from a young perspective. Just as the JLA was supposed to hook readers with cosmic level battles between good and evil, the appeal of the Titans lay as much in their civilian clothes and day-to-day situations.

The formula proved appealing; the Titans have pretty much existed without much interruption since their first appearance in The Brave and The Bold #54, a mere two-and-a-half years after the first appearance of the JLA. The core of the team has always been teen sidekicks and younger versions of big DC stars (with the notable exception of Dan Jurgens' mid-90s all-original character run). At one point in the 1980s, the "new" Teen Titans (written by Marv Wolfman, art by George Perez, roster of Robin, Starfire, Wonder Girl, Kid Flash, Cyborg, Raven and Changeling) was second only in popularity to Marvel's Uncanny X-Men.

The Uncanny X-Men: When the X-Men first debuted in the early 1960's, the five members (Cyclops, Iceman, Beast, Angel, and Marvel Girl) were all teens. Coupling the theme of the outsider with a direct age-appeal factor, it's no wonder that the mutants have always been huge among adolescents.

Consider this: it's always cool to be the outlaw, the rebel. The X-Men were that in spades. In their early adventures, they would hang out in swanky Greenwich Village beat dives and try to hunt down other outcasts. The subversive nature was a total compliment to a lot of the '60s social issues that were running concurrently in America. Really, it's no wonder that the book was running out of steam and verging on cancellation as the Vietnam War was ending; the teens who grew up with the X-Men had more to worry about than just being different. They worried about getting shipped out and coming home in black bags.

Still, viable franchises can always reinvent themselves. The X-Men relaunched in 1975 with a broad new international line-up and they exploded. Central to this popularity surge was Wolverine, who was far from a teenager. Still, even though the X-Men have grown up, their teen roots are still evident in their many spin-offs, like The New Mutants (now X-Force) and Generation X.

Infinity Inc.: Infinity Inc. arrived in the 1980s, just after the period when the X-Men and New Teen Titans were slugged it out for sales. A direct market book that was shipped exclusively to comic shops and not newsstands, it was geared toward a slightly older reader.

The theme of Infinity Inc. was built on the back of the Titans with a new twist. Like the Titans, the Infintors were second-generation heroes, but they were the actual children of heroes from DC's Justice Society and All-Star Squadron. Therefore, you had a built-in generation gap, the ability to update older characters through their children, and dozens of story possibilities just by having a supporting cast of parents that was already familiar to fans.

Infinity Inc. ran for only 53 issues, but in my estimation the book has had boundless impact. It introduced a group of characters that appear in nearly a dozen current DC books with frequency. It even recently experienced a rebirth of sorts with DC's new JSA title. JSA features original Justice Society members alongside their children and grandchildren; it truly is a book that appeals to the oldest and youngest readers.

New Warriors: A late '80s/early '90s entry into the genre was Marvel's New Warriors. A mix of pre-existing young characters and brand new ones, Warriors was always something of a cult book. It never really broke out or came into its own. It lasted 75 issues, and a recent relaunch only 12.

My suspicion is that the title never had an exact sense of itself. When Fabian Nicieza wrote it, it was balanced between super-action and young-adult problems. As it was passed to other writers, it became a sort of Avengers-lite/X-Men wannabe and was far less fun. It was also increasingly hard to believe that Nova and Namorita, characters introduced in the '70s, could still be classified as "New".

Young Justice: Everything comes full circle, I suppose. DC's current teen group, Young Justice, went back to the idea of young sidekicks and versions of older heroes. With a roster consisting of the current Robin, the current Superboy, Impulse (the far-future grandson of the Barry Allen Flash and Wally West's cousin), the current Wonder Girl, Arrowette (a young female version of Green Arrow) and the Secret, the team embodies the concept of the original Teen Titans with timely humor, snappy banter and great art. As the Titans themselves have been allowed to grow into their 20s and into their own teen-less The Titans title, YJ have taken the mantle of the teen group at DC.

So what does it all mean? Teen groups will continue to be a staple of comics, but their very nature is cyclical. Teenagers change. Every new crop brings new tastes and outlooks. Therefore, teen-groups may have a shorter half-life as the fickle nature of adolescents demands the new and different almost constantly. Whereas an older group like the JLA will continue to endure through the decades on the basics, the teen titles (like music and teen-drive TV) entertain for their generation, then tend to fade. Still, they leave characters and impressions that linger long after the last page has been turned. Like puberty, they are an important and necessary component to the maturation of comics as a whole.

In part 5 of my team concept essay series, I'll look at how the emergence of Image in the early '90s changed the face of team books. In part 6, I'll take on the ideal of the post-modern superteam, using Watchmen as my model. And in part 7, the last team concept essay, I'll go over the last great super-team of the 1990s, The Authority, and how it reflects what has gone before.

Troy Brownfield is the Editor-In-Chief of Shotgun Reviews. He never got to be a teenage super-hero, but at least he got to read about them. Email him at psikotyk@aol.com.

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