The Pull-Box:
ShotgunReviews.com's Ongoing Comics Column

01.17.03

by Troy Brownfield

This time out, I'm devoting the entire column to Creature Tech, from Top Shelf. It's one of the five best trades/graphic novels to come out in 2002.

King of the Monsters:

Creature Tech
From Top Shelf

Rating: bananabananabananabananabanana
More info:
www.topshelfcomix.com



It's a good thing when you can't describe what you've just read or seen in easy chunks. I dare you to condense a synopsis of "Brotherhood of the Wolf" into less than ten words. Not only does "Creature Tech" defy conventional explanation, it hopelessly mangles your expectations as it tells a story that is outlandish, fun, spiritual, and quite possibly, moving.

I'll simply quote the book's own description of itself so you'll know what we're working with here: "Resurrected by the Shroud of Turin, the zombiefied Dr. Jameson intends to finish what he started 150 years ago - destroying Earth with a giant space eel. Standing in his way is Dr. Ong, a would-be pastor turned scientist who now works in a government research facility infamously known as Creature Tech. Aided by an unlikely cast of rednecks, symbiotic aliens, and a CIA-trainted mantid, Dr. Ong embarks on a journey of faith, love and self-discovery." Amazingly, every word is true.

TenNapel, creator "Earthworm Jim", has crafted a stunning achievement. The story as a whole invokes thoughts of early Sam Raimi (hell, Dr. Ong looks like Bruce Campbell), William Castle features, Tremors, and Tim Burton. Yet the whole thing is so perfectly unique that upon my first reading, I was dumbstruck. This is art and story of such a high caliber that you don't whether to cry or cheer; do both.

TenNapel's artistic style is truly indispensable in creating this strange world. With a touch of Foglio, TenNapel gives us characters that vary from sweet and cute to hideous and hilarious. There's heavy use of shadows and a sparse line that gives some of the scenes the lilt of caricature. However, beneath the disarming visuals and inherent humor, TenNapel has strong themes and characters at play.

Dr. Michael Ong is one of the more fascinating characters to debut in comics in some time. As a child, he wanted to be pastor like his father until he discovered the his father was a scientist first. Ong switches aspirations, becoming a lauded scientist by age 19, but eschewing the beliefs that he once had. This is a great place to start with the character, as you obviously get a sense from an intro with Jameson that Ong's beliefs in both spirit and science will be challenged, especially when he hooks up as the host for a symbiotic alien with extra arms and a yen for Kung Fu films. I also particularly enjoyed the use of Ong's father, the pastor, as a counterpoint to his son's methodical skepticism.

The undead Jameson works quite well as the story's villain. His cadaverous appearance implies the consequences of both ill-used science and magic, but his propensity for punning demonstrates that he clearly enjoys his role as the evil doer. From his constant pop-culture references to his tendency to turn cats into demons, he cuts a memorable figure.

Two other characters figure in as more sympathetic foils. Katie, a high school classmate of Ong's, has a deformed arm and eye, yet clearly conforms to the notion of "inner beauty". Dr. Ong slowly begins to recognize this, and the courtship scenes are low-key and sweet.

The other is Blue, a humanoid mantis (mantid) right out of a '50s B-movie that's been assigned by the government to be Ong's bodyguard. At first he seems like little more than a mutated killing machine, but finds that his "real" home might be as the pal of two good ole' boys who like monster trucks and shotguns. Unbelievably, these scenes carry genuine emotional weight on top of being laugh-out-loud funny.

Eventually, our entire cast becomes involved in a darker, high-adventure climax as Jameson moves his plan toward fruition. Issues of faith and character figure into the conflict, as all of the pieces established before begin to fall into place. It's a marvel of plotting and pacing, and the art gets crazier as we careen along toward the finale.

Creature Tech hits you from a remarkable number of angles: it's smart, it's funny, it's spiritual, and it's incredibly well-done. It will appeal to a vast range of readers who will have no idea exactly what they're in for. I didn't hesitate to add this to list of the best of 2002's releases, and you shouldn't hesitate to add it to your collection.


Troy Brownfield is the Editor-in-Chief of Shotgun Reviews. He's lurking in the lab with his own hellcats here.


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